Why do super mutants wear straps
In fallout new vegas almost all of the super mutants have some I can say that it's a leather strap and it holds up the upper lip Most the muties from Fallout 1, 2 and New Vegas have them, fallout 3 seems to be the exception those muties considered a different batch than the Mariposa in canon though. Super mutants heal much faster than anything else of human stock, and they have big, presumably sharp they have been shown eating brahmin and bighorners without any tools teeth.
It's theoretically possibly that if they big their lips open accidentally, that they could heal together, making their mouths have to be operated on probably crudely to fix them. It's also possible that it's there to assist in speech. Both are possible, either way, I'd say it was an improvised solution based off of 's medical 'knowledge' as opposed to a more modern, effective method. Fallout Wiki Explore. Fallout games. Voice acting and wardrobe went a long way toward making them unique characters but the models themselves are pretty samey.
Last edited: Jul 28, It's hard for me to really invest myself in how the SMs of F4 ought to look when I can't get over the far more basic problem that they shouldn't have been in F4 at all. I can't stand how Bethesda keeps rehashing elements of prior games in the series like this. SMs were a thing that happened once. A particularly demented mind discovered how to create them, he had the idea of using them to overrun the world, he armed them using the weapons at the military base where they were created, etc.
All of this wasn't just some fluke that could happen anywhere there was FEV. It was a unique problem to that corner of the world, and while there are still some lingering aftereffects, as we saw in F2 and NV, that situation is largely resolved. It's over. Time for the series to move on. But no, Bethesda had to look at that and go, "Okay, I guess this is the blueprint for the series. SMs are part and parcel of the Fallout series - anywhere we set a game, there needs to be lots of them for the player to kill.
It was a thing that happened once, in the first game of the series, and now Bethesda thinks that every game in the series needs to start like that. Tom Bishop , Jul 28, What's so good in FO4's environmental storytelling? Don't make much sense. You must log in or sign up to reply here. Be mindful when wearing this product if you have lung disease, like emphysema, or chronic heart disease.
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