Can you discard cards from your hand in yugioh




















For example, discarded cards banished by the effect of " Macro Cosmos " will still be considered to be discarded, so the cost of cards such as " Magic Jammer " can still be paid while "Macro Cosmos" is active. Not all methods of sending cards from the hand to the Graveyard consider discard; a card must explicitly use the term "discard" for it to do so.

Cards like " Hand Destruction ", " Chain Destruction ", " Polymerization " and " Black Illusion Ritual " can send cards from the hand to the Graveyard, but they do not discard cards. Notable decks revolving around discard includes " Dark World " and " Fabled ". Wiki Explore. Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. As long as those conditions are met, Trap Dusthoot lets you look at the opponent's hand and shuffle a Monster from there back into the deck.

Not only does this make the opponent start with one less card, but you also gain complete info on the opponent's hand so you know what to expect during the turn.

Trap Dustshoot is so good going first , it's unlikely to ever come off the banlist. Confiscation was a part of the three major Hand Destruction cards that were released in 's Spell Ruler. All of them are banned, and have no real activation requirement — which is what makes them so good.

Confiscation, in particular, has you pay Life Points in order to look at your opponent's hand and discard it. Confiscation gives you knowledge of the opponent's hand and lets you take out a major card from it. It can be any card as well, and unlike other cards it does not require a Monster to be sent.

Another card in the Spell Ruler Hand Destruction trio, The Forceful Sentry is the best card that deals gets rid of one card from the hand. It's the only one that requires no commitment and has no activation required to use. The Forceful Sentry lets you look at your opponent's hand and shuffle a card from it into the deck. This prevents them from utilizing Graveyard effects and can get rid of cards that would hurt the field you set up or stop an opponent's combo before it starts essentially for no cost.

At the simple cost of Life Points, Delinquent Duo lets you discard a card randomly from the opponent's hand. Afterward, the opponent discards a card of their choice. Delinquent Duo was the easiest way to Hand Loop cards, as it didn't require any kind of combo to set up. All you had to do was activate it and the opponent was forced to lose two cards.

Next: Yu-Gi-Oh! Forza Horizon 5 addresses you by the name on your Microsoft account, but for some trans players, that has unexpected consequences. Johnny Garcia is a long time gamer and writer based in sunny California. Phantasm Spiral Wave offered some forced discard potential to normal monsters, a trait it shares with Secrets of the Gallant. When activated, you select a normal monster you control. When that monster inflicts battle damage to your opponent this turn, they must discard two random cards!

Not only does this offer the uncommon ability of imposing two discards for one, both are random, and again there's no once per turn ruling.

Gallant also works with either direct attack damage or shave damage on weaker attack-position monsters, and its quick-play speed as a trap helps because you can activate it right before your attack connects. This is after the window for declare-attack traps like Mirror Force, so barring a few hand traps like Honest , you should be pretty confident that your attack will successfully go through and Gallant's effect will trigger.

Finally, if you can somehow make your normal monster attack multiple times in a single turn, Gallant will activate with each strike, potentially discarding four or more cards from your opponent's hand! While technically a member of the Goblin archetype, Robbin' Goblin is versatile enough to aid any deck. It's pretty simple: whenever a monster you control inflicts battle damage to your opponent, they discard a random card.

And that's it. Unlike the one-turn-use Secrets of the Gallant, Robbin' Goblin is a continuous trap and stays active until removed, letting you continuously deplete your adversary's hand.

Robbin' is one of the most criminally underestimated cards in the game and can turn your opponent's situation from injured to hopeless. With both life points and their hand gone, most foes just won't have the means to form an adequate counterattack on their next turn. A recommended card that bolsters the most common win condition—battle damage—and despite, Goblin's age and prowess, you can buy it for surprisingly low prices under a dollar! A quick tip: Remember to carefully read cards to determine the text on cards to decipher whether appropriate effects will activate.

For instance, a card being sent to the graveyard from the hand isn't the same as being discarded, even though they both basically do the same thing. Discarding counts as sending from the hand to the graveyard, so you would be able to trigger its ability either when discarded or sent perhaps your opponent used Apoqliphort Towers's ability.

Despite their graveyard-filling, forcing discards remains a useful and underutilized mechanic that can catch opponents off-guard. Some archetypes like Fabled and Dark World even revolve around the mechanic, but all series can benefit from a dose of opposing card disadvantage.

With more booster sets on the way and other impressive discard abilities to consider, we'll undoubtedly return to cover more hand-weakeners in the future.

But for now, as we eagerly await Konami's next expansion of discard effects, vote for your favorite card and I'll see you at our next countdown! Party Games. Drinking Games. Lawn Games. Creative Writing. Card Games. Magic: The Gathering. Comic Books. Harry Potter.

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